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mharitsnf
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ExtraSnaps
A Godot 4.X plugin that adds extra snapping functionalities for Node3D objects.
MIT License
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Snap position is incorrect if 'Half Resolution' is enabled in the editor viewport
#10
nan0m
opened
4 weeks ago
0
Snapping to Mesh Optimization
#9
mharitsnf
opened
1 month ago
0
Implements No Collision Snapping
#8
mharitsnf
closed
1 month ago
0
Support layer masking
#7
warent
closed
1 month ago
6
Exclude collision for selected children and its objects
#6
mharitsnf
closed
2 months ago
1
snapped object moves closer and closer to the camera
#5
nan0m
closed
2 months ago
1
Switch from local position and basis to global position and basis
#4
mharitsnf
closed
2 months ago
0
Doesn't seem to work on children node3Ds
#3
nan0m
closed
2 months ago
4
Use quaternion instead of basis
#2
mharitsnf
closed
3 months ago
0
Snapping on Mesh3D
#1
oparisy
closed
1 month ago
22