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Allow to add/remove sprites to the hero (or even for any entity if you agree). We could keep the syntax used for custom entities, that is:
```
hero:create_sprite(animation_set_id, [sprite_name])
hero…
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@christopho
This issue is about general suff to talk about that doesn't fit elsewhere.
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CC: @christopho @Nate-Devv @oclero
Here is a new story proposal, and intro text, meant to not go too far from the original zsdx on purpose:
This is a story about two brothers, one being light, and th…
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It's not a critical feature and not very useful with computers, but it would be the first step to be able to use touch feature of mobile platforms (and probably the hardest step to overcome).
I reall…
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Add creation of custom grounds, with some properties as follows.
Properties:
-string ground_type. The new type of the ground. We could also allow to override built-in types of ground for custom ones.…
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When trying to launch games from Emulation Station, almost of the time it will get stuck in the transaction animation. [Issue not reproducible at v34 stable]
Pre-Condition:
- NVIDIA HYBRID GPU
- …
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Godot 4 has commercial use in mind. Why make an RTS only to remove any use for anyone who uses any element of it to be unable to monetize and pay themself for their work? https://github.com/spicylobst…
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Sometimes it is annoying that enemies restart when hurt because it modifies their behaviour (it resets the animation, it may slow down the enemy for a while, etc).
A solution could be to add methods:…
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It may happen that external links become unavailable. The maintenance script has an option to check, but the check takes a while. The recommended action is replacing the link if the content has moved,…
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### Describe the bug
a. The Qt `mkDerivation` function provided by `qt` does not support overlay-style package definitions.
b. The Qt `mkDerivation` function is over-engineered because it only add…