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This issue was copied from [upstream](https://github.com/berg8793/gba-mus-ripper).
I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp p…
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Would it be possible to separate this project's GUI (Graphic User Interface) from its synth code, using an interface like the one I describe at [1]?
I have my own GUI, and would just like to use the…
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### Are you using the latest Dosbox-Staging Version?
- [X] I have checked releases and am using the latest release.
### Different version than latest?
0.81.0 DEV
### What Operating System …
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### Describe the bug
I use the DOS program Voyetra Sequencer Plus Gold to sequence external MIDI synthesizers. I'm able to sequence synths with Voyetra SPG on real 486, Pentium, and Pentium II comput…
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SoundFont doesn't load in meltysynth, but loads fine in other synthesizers.
The code that throws the exception:
```csharp
using MeltySynth;
using NAudio.Wave;
public class MyWaveProvider : IWaveP…
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### Is your feature request related to a problem? Please describe.
_No response_
### What you want
A mechanism of having some sort of built in support for Yamaha XG MIDI synthesis -- preferably som…
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**Add cmake options to use thirdparty libs**
A lot of hte libs in thirdparty/* should have flags in cmake to enable the use of system packages, i.e.:
* flac
* fluidsynth
* freetype
* lame
* …
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Hi,
I'm having a weird problem with the 1996 Windows game "Road Rash". The game plays midi files during the levels, so it benefits greatly from the ability to use Soundfonts instead of the standar…
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Hi,
I'm using Debian (lastest version: Debian buster), and I've had no sound for 3 hours now.
Finally I've got ALSA work.
I'll tell you how. But please incorporate this in your documentation an…
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This would require a dependency on haxe SiON (https://github.com/gunnbr/SiON), which doesn't currently seem to be being worked on. If that changes, then it would be possible to port Bosca Ceoil to hax…