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Currently if you connect to a SourceTV server on GMod and try to use the spec_mode, spec_next and spec_prev console commands in the client (they are hidden) you will get the message "Camera settings c…
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If the person you're spectating in a SourceTV demo charges their railgun and then switches weapons while charging, the railgun charge sound will continue to loop until the railgun is pulled back out.
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This is pretty rare, maybe 1 or 2 times a week. But there are times where the player count is 1 less than max players until someone disconnects. For example it will show 31/32 in the server browser, b…
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Example:
![20230430122703_1](https://user-images.githubusercontent.com/33463136/235337478-51e4a57f-0d65-4877-aeff-51f33e4a8eab.jpg)
![image](https://user-images.githubusercontent.com/33463136/235337…
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When the game is paused on by a player on a TF2 server, any clients connected via a SourceTV server (or watching via a demo) see the pause when appropriate (through players staying in place), but the…
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### Details
Add a function like `engine.IsPlayingDemo()` that returns true if the client is spectating through SourceTV, easy.
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Right now th HUD shows all the important information (as it should).
However we should introduce a streamer mode that hides the roleinformation and maybe even other roleinfo things. Details have to…
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[dumps.zip](https://github.com/peace-maker/sourcetvmanager/files/8958567/dumps.zip)
This happens after the update of tf2 21.06.2022
accelerator ID: FOSY-FQMG-XWZN | P6QR-PCMI-KSW4
Windows 10 Pro …
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It looks like a bug in core.
`recorded_ticks` in TF2 always `-1` in latest Core version. Required to check in another games.
```json
{
"start_time": 1565718510,
"end_time": 1565722914,
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- warn that people are watching
- automatically change the map when it is safe to do so