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Consider Strategy design pattern for game server (getting rid of all the `elif` statements sounds like a good idea).
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https://github.com/breatheco-de/wazuh-configuration-as-edr/tree/main
## To include delivables:
```json
{
"slug" : "data-security-matrix-game",
"title" : {
"en":"Learn data security by playing …
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While at U of M for kick-off, after reading the manual:
* [x] analyze game to understand scoring opportunities
* [x] brainstorm and work through possible game strategies
* [x] guesstimate which strat…
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This keeps track of some missing concepts in combinatorial game theory, including mentions in `PGame`'s [future work](https://github.com/leanprover-community/mathlib4/blob/f375907aff43996d648bf90dc95b…
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The parent and strategy knowledge bases are now complete.
We need to find the best move based on the available knowledge bases.
The Chess Problem Solver and the Chess Search Algorithm are the mai…
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18.11.21:
These issues are now solved.
05.11.21:
For Bishop/Queen and Rook:
only the closest friendly occupied position must be set to friendly.
The game system contains two knowledgebases:
On…
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Dear @iacobson , thanks for sharing the amazing Ecspanse lib! In case we want to create a server for each game session, in order to optimize the latency in case we have many game sessions simultaneous…
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Determine how we want to retrieve game data (xivapi, kobold) and if/how we should centrally package this.
It probably should be, but I don't think we discussed that earlier, so I erred on the side …
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Similar for [merging of homeomorphic spaces](https://github.com/pi-base/data/issues/829#issuecomment-2439857116), I suppose to suggest merge two identical properties (i.e., both $A \implies B$ and $B …