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`CesiumGltfComponent.cpp` copies the glTF vertex data into a `TArray`, which represents the mesh as an array of structures. Then, it calls `Init` on various Unreal "vertex buffer" classes to copy that…
kring updated
2 weeks ago
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Past thoughts:
* https://github.com/qt4cg/qtspecs/issues/826#issuecomment-1821359131
* https://github.com/qt4cg/qtspecs/issues/1456#issuecomment-2358257374 ff.
Copied from Michael:
> It would …
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In programming, different data structures are very often needed and it would be good to add them to the package.
Some of the most popular are: Queue, Deque of the main ones based on the Linked List…
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### Have you searched for similar requests?
Yes
### Is your feature request related to a problem? If so, please describe.
_No response_
### Describe the solution you'd like
There's no way to set …
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Until now we can only read/write arrays of simple types or single structure variables. Reading/Writing an array of a defined structure would be a great enhancement
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**Is your feature request related to a problem? Please describe.**
We have already supported structured arrays (`numpy.recarray`). It would be great if we can support some advanced method of st…
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Currently multidimensional arrays in a structure are encoded as Variant, newer version of the spec with DataTypeDefinition support direct encoding of known types as array + dimension array without the…
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**Describe the bug**
In [C#, a multi-dimensional array](https://www.w3schools.com/cs/cs_arrays_multi.php) is declared with commas in-between the square brackets (`[,]`), and not conventionally with…
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Should there be any convention for multi-dimensional data.
If our data structure is a list of dictionaries, each dictionary entry could be multi-dimensional.
If libEnsemble is to have a wrapper…
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When accessing a scalar from an existing structured array initialized with np.zeros (also happens with np.empty), the field values seem to underflow. This happens even when explicitly assigning 0 to e…