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### What feature or change would you like to see made?
- Implement the ability to convert label map segmentations into 3D surface representations
- Leverage existing conversion utilities or algorith…
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(I promise this is the last issue I'm posting.. today)
I've drawn 2 unit spheres, one with an implicit surface and one with parametric. I've set both of their opacities to 0.75. The result (from *s…
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When an avatar walks beneath a cell or area of cells, the avatar and cells
below the "ceiling" height should be visible.
This should solve rendering of multilevel structures or subterranean area…
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carla-dev
ubuntu 20.04
Description of the Issue:
After importing the road created using MATLAB RoadRunner into CARLA, the road surface appears to be gray and hazy. I'm not sure if this is a rende…
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I am trying to conditionally render a surface as a popup from a button. However, I am getting these Errors in this order when I attempt to start the popup:
The method in which I am creating surface…
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⚠ Have you searched for similar, already existing issues?
yes
**Describe the issue**
In cities paths and footways with surfaces (ground, fine gravel) renders in smaller zoom than footways with su…
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I am trying to train a panda arm to polish a surface (sink); the object has been imported as .obj and added as static agent in the task environment; where in case of polisher i just replaced panda gri…
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Zendesk ticket : [Ticket #184844]
We should be able to access the z buffers that GM creates for the surfaces when surface depth is enabled. Something like: _surface_get_pixel_depth(surface, x, y)_
…
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### Is your feature request related to a problem?
Currently gamemaker surfaces gets deleted automatically on resize now that might make sense for post processing and rendering purposes. But if you …
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Having no way of specifying point size is kind of a problem when using GLTF to share datasets.
When we want to use points to render a "surface" or "volumetric" surface there is no way to adjust for p…