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Histogram refinement results in https://github.com/Ashwani21/Local-texture-descriptors are very promising.
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Bindless is quite messy in every api, so need to design nice top-level api with reasonable underlying implementation.
#### GLSL
GLSL is main language in Tempest, so dedicated section is must. GLSL…
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Said error message spams the log on 2021.3.32f1. I fixed in a fork by adding said parameters to the render texture descriptors. I can create a PR if I you give me rights.
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`VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` descriptors should use shader framebuffer fetch, when it is available on the platform, using `color(m)` within the shader, instead of `setFragmentTexture:`, becau…
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Hi,
Thanks for your information before, this time I test in a remote HPC with X11 Servers following [This document explains how to run TDW on a virtual display, which still requires X.](https://git…
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Today, there's no way to do "reflection" on an object to see what descriptor it was created with (or what the results of defaulting were, or see what fields were obeyed), with a few exceptions: `GPUDe…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
1237
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena link…
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It was brought up that we will definitely want to limit the WebGPU texture formats which are accepted by the layer creation methods. For example: We probably don't want users requesting an `r8sint` co…
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Hello!
If i build sample scene on IOS with Vuforia sdk in project, scene is loading in not-VR mode.
Log from xcode:
2020-10-06 15:58:34.619583+0300 NewUnityProject1[436:23621] Built from '2019.…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
Edge 36
### Android Version
13
### SoC type
Snapdragon
### Device GSMArena l…