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Robinseibold
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Unity-URP-Outlines
A custom renderer feature for screen space outlines
MIT License
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Flickering in the normal map
#45
Cddddx-gif
opened
2 months ago
0
Built game freezes after the start screen and doesn't get past it (unity version: 2022.3.40f1)
#44
zandwage
opened
2 months ago
0
Performance Tanked?
#43
lanmac03
opened
2 months ago
0
Works in Scene mode but not in Game mode
#42
Boysle
opened
3 months ago
0
Fixed wrapping issue when Outline is at screen boundary
#41
snajder-r
opened
3 months ago
1
Clamping UVs in order to mitigate wraparound effect
#40
snajder-r
closed
3 months ago
1
Latest URP deprecated the entire process; any update path possible?
#39
LaneF
opened
5 months ago
2
SRP OutlineBehaviour not work cause Camera.onPreRender is depreceted in SRP
#38
mitay-walle
opened
5 months ago
0
OutlineBehaviour not work Camera.onPreRender
#37
mitay-walle
opened
5 months ago
0
heavy custom editors disallow to update asset
#36
mitay-walle
opened
5 months ago
0
Somewhat works on scene view but doesnt work at all in game view.
#35
ardaozler
opened
6 months ago
0
Double outlines and inconsistent outlines.
#34
B0ilz
opened
6 months ago
0
Removing a layer from layerMask doesn't remove depth-based outlines on it?
#33
ledsna
opened
6 months ago
1
Lines at edge of screen?
#32
mbiggs2334
opened
7 months ago
0
Outline breaks when build
#31
Splash02
closed
8 months ago
1
Added colorFormat and depthStencilFormat to RenderTextures to fix on …
#30
Jaakk0S
opened
9 months ago
0
RenderTexture.Create failed: colorFormat & depthStencilFormat cannot both be none.
#29
Jaakk0S
opened
9 months ago
3
Update to 2023.2.0f1 API/URP 16.0
#28
adrian-miasik
closed
8 months ago
10
Terrain being affected by the shader
#27
Sagylel
opened
10 months ago
1
Huge memory leak and crash in Unity 2023.2.2
#26
XtroTheArctic
closed
8 months ago
18
Crash in standalone with "Build Setting/Development_Build=false". caused by Profiling Scope.
#25
Gushala
opened
1 year ago
2
Problem with different outline colors
#24
clonzeh
opened
1 year ago
9
I'm not getting good results
#23
can-ucar
opened
1 year ago
1
Doesn't work with Deferred render mode
#22
XtroTheArctic
opened
1 year ago
2
Outlines red renderer in WebGL Build
#21
Furtys
opened
1 year ago
1
Outlines don't work if you're using a render texture as a view
#20
ZayJayPlays
closed
10 months ago
2
The outline does not work with transparent materials
#19
TheYashe
opened
1 year ago
0
convert to UPM-package
#18
mitay-walle
opened
1 year ago
1
[Feature] Render objects in a certain layer without outlines?
#17
tjysdsg
closed
1 year ago
1
Opaque Texture/Scene Color Node Outlines (not an issue)
#16
abandon-hope
opened
1 year ago
0
ScriptableRenderPass.Blit is obsolete
#15
gigazelle
closed
8 months ago
28
Preview Works as intended, black screen when compiling for iOS/Universal Mac App
#14
dev-fredericfox
closed
1 year ago
1
Outline is not showing up
#13
alice4book
closed
1 year ago
3
Added additional doc in readme
#12
muzicaed
closed
2 years ago
0
I implemented fog-affected outlines, and here's my advice for you
#11
Kermalis
opened
2 years ago
2
Mobile support
#10
antonsem
closed
2 years ago
1
Does not work in build
#9
OwenMagelssen
closed
2 years ago
8
Antialiasing on "URP asset" forbid to use multiple SceenSpaceOutline
#8
FomaFomitch
closed
2 years ago
2
How to avoid Outlines Effect on "Render Texture" ?
#7
Gueuxlard
opened
2 years ago
5
Does not work in Unity 2021.3.5f1 (Or am I missing something?)
#6
ZacharyLaurin
closed
2 years ago
1
Fixes for Issue #1
#5
Necka44
closed
2 years ago
0
In build shader find command lines returns to null
#4
ogulcantopsakal
closed
2 years ago
1
fixed #1 Error when adding renderer feature
#3
ogulcantopsakal
closed
2 years ago
0
Nothing seems to happen when feature added
#2
kujo87
closed
2 years ago
4
Error when adding renderer feature
#1
Necka44
closed
2 years ago
8