-
UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
dacap updated
1 month ago
-
(LINK REMOVED)tilemap.new_tilemap(size, position, tileset, name, id...)
tilemap.add_layer(id, name)
tilemap.add_collision_layer(layer_name)
tilemap.remove(id)
-
Core Systems need to be re-added after the Tilemap Overhaul in #36.
Additional Requirements:
- [ ] Population grows over time
- [ ] Taxes and goods sold are affected by population
- [ ] Utility usag…
-
One feature I want to implement is that when you click on a tile, you can know which tile you clicked on and show a selected status in the center of that tile. But I found that the grid is not aligned…
-
Each tile layer in Tiled turns into a new tilemap in Unity (Tile as Object = false).
However the created Tilemap doesn't work with Tilemap Collider 2D. Nothing happens.
Looks like the Tilemap or …
-
### Feature Details
Pretty much what it says on the tin.
### Feature Purpose
Allow me, a guy who doesn't understand how the tile-mapping thing works, tile-map.
### Concept Screenshots
_No respons…
-
### Describe the project you are working on
An Squared-Grid Isometric Online RPG
![image](https://github.com/godotengine/godot-proposals/assets/4398470/425c0320-f908-4c25-8970-3ed13db73d33)
#…
-
### Describe the project you are working on
A 2D side-scrolling tile based game
### Describe the problem or limitation you are having in your project
I want to have the option to use the same TileS…
-
## What problem does this solve or what need does it fill?
Tile maps are a key part of many 2D games, both 2D and 3D.
There is a large amount of complexity here: API design, performance and feat…
-
In application with renderer settings `antialias: false, roundPixels: true`, Tilemap still renders fractal pixel positions as 'smeared'.
See video:
https://github.com/pixijs/tilemap/assets/1055278…