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![image](https://user-images.githubusercontent.com/11657716/215229062-7f997349-e930-46cf-8d3f-dbe310c87f10.png)
In this game, [[Thassa, God of the Sea]] attacked multiple turns after being turned i…
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When I use turn-based games,Combat will get stuck,Switch to the instant system and then switch back to the combined system,For the game to work
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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For a long while i've used combat macro and it's been very good, up until Fyraak. It took a while to figure out that having a combat macro made the workaround, well, not work.
Would it be possible …
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Currently playing the class for the first time. Most fun I ever had in wotr
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**Describe the bug**
I was teaching by example by showing main GM how to use the combat mode turn order UI feature. Main GM provided me GM permissions to do so. I had the turn-based mode UI open whil…
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# Board State Manager
## Input
* PlayerA moves for 1 turn (3 phases)
* PlayerB moves for 1 turn (3 phases)
## Output
* Combat and Movement Log for all pieces, separated into 3 phases
* New b…
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Post Date: 08-11-2024
## Moves/Abilities that Should be Marked
- [ ] Future Sight (P)
- [ ] Rollout (P)
## Partial Moves
- [ ] Rage #3667
- [ ] Pursuit #3411
- [ ] Uproar #2763 (P)
- […
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## Feature implementation: v 0.3 - JRPG Combat ##
I'm hoping that we can create a **simple** (J)RPG combat system, similar to what is outlined in the [2D Secret's course](https://school.gdquest.co…
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### Problem Description
Currently, players have to manually deploy and recall fighters/drones during and after combat situations. While this provides control, it might lead to micro-management, espec…