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Hello,
Are there any plans to update the model weights for the SAM2 models in this repo to match the weights used in the [online demo](https://sam2.metademolab.com/)?
I discussed with someone f…
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Hi,
I am working on a underwater 3D reconstruction project, and wanted to first establish a backbone 3D reconstruction library and then build on top of it. HengyiWang(Co-SLAM ) suggested thaT your c…
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Integrate a ML approach to segment areas of interest from the SGU point-based photo labels. Maybe using [Taglab](https://onlinelibrary.wiley.com/doi/full/10.1002/rob.22049) or [CVAT](https://www.cvat.…
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Hi, I wanted to run your image enhancement model on some underwater images.I was not sure of the steps to follow. So what I did was:
1) clone this repo.
2) store images in `data/test/unlabeled/input…
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Hello,I want to ask a question.When I use the code to process the underwater images,it is very slow.How can i use GPU to accelerate ?Thank you
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This bug only affects **rigged** mesh.
Unrigged mesh and normal prims do not reproduce the problem.
If anyone reports that their rigged mesh body is pure black/pure white/broken when underwater on…
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@remillc Can you share a portion of your dataset? (Maybe from the area with the anchor) I´d like to test how Meshroom performs with underwater images.
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Hi, I am interested in simulating underwater scenes from terrestrial RGBD images. Your simulator looks interesting but it's not clear to me what goes in or comes out. Is it possible to input a complet…
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Hi,
I am trying to run this code on the underwater images released in your dataset to obtain the depth-map. For many images, I am getting patch-like artefacts in the transmission map. I am attachi…
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Water, which muffles all sounds, also affects the voice chat. This can be very inconvenient in some situations where a player has a very low pitched voice and it can be quite difficult to hear them.
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