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Thank you for your excellent open source work! When I tried to reproduce the work, I encountered some problems:
1、When I run two evaluation codes, I output two types of files, including SMPL data f…
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### Cost associated with Operational Performance Testing
Might not have the funding available to do a real-life performance test. Mitigations need to include what we can do if the costs are too hi…
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This is producable error in GitHub Actions as well as in local install.
I do not know if this is an issue with PlatformIO dependency resolution or with Unity library.json?
Resolving native depen…
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### What happened?
Hi BepInEx Team! I'm having a issue with my friend, she's managed to not be able to get past the "Random seed" Screen, at first i thought it was a Steam deck thing, however in my W…
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Acceptance Criteria:
- [ ] Button on Management Console invokes deployment actions on the backend (https://github.com/unity-sds/unity-cs/issues/219)
- [ ] Able to run the main EKS and SPS deployments …
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### Actual behaviour
The continuous integration build using GitHub Actions fails for the Android target platform.
Error message:
```
2023-01-09T11:27:13.6923522Z DisplayProgressbar: Detect Java De…
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The new Cinemachine / Timeline integration in 2017.1 is so great with all the storytelling stuff it lets you do, but as soon as I saw it, I totally thought about Fungus and thought "this would be more…
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### New Issue Checklist
- [ x] Updated fastlane to the latest version
- [ x] I read the [Contribution Guidelines](https://github.com/fastlane/fastlane/blob/master/CONTRIBUTING.md)
- [ x] I re…
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Node using Hand pose asset file or shape asset file and recognize hand gestures.
Implement on another repository.
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## 재현 환경
- unity windows build
## 재현 과정
- Unity의 MAB Agent에 RequestDecisionRoutine() 코드 작성 이후 빌드
- python script 실행
## 오류 내용
- `env.set_actions(behavior_name, action)` 코드 부분에서 오류 발생
```
ml…