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最后一次提交是8个月前的了,作者还维护这个库吗?
llint updated
4 months ago
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如下图所示,自定义timer和event。
该Event在Lua内覆盖。TickGoapPlanner该函数体内可以正常执行self:TestEmpty()函数(该函数是一个全空的蓝图自定义函数)。
但是如果将self:TestEmpty()语句放到另一个非覆盖的Lua方法GoapActor.UpdateWorldState中执行,则会导致编辑器Crash。报错如下:
(另外,尝试过将sel…
TXINX updated
2 years ago
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IDEA version | [2022.3 Community]
EmmyLua version | [v1.3.8]
OS | Windows 10]
I'm using EmmyLua with Unlua to create Unreal Engine scripts. I'm testing the typ…
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1.
复现步骤:先点击Play运行游戏,再Stop停止游戏,修改Plugins内的一处代码,再点击Play,就会崩溃。
UE Editor崩溃堆栈:
```
UE4Editor_UnLua_0004!UnLua::FLuaEnv::FindEnvChecked() [F:\X\external\UnLua\Plugins\UnLua\Source\UnLua\Private\LuaEnv.…
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LogTextLocalizationResource LocRes 'Client/Plugins/UnLua/Content/Localization/UnLua/zh-Hans/UnLua.locres' is too new to be loaded (File Version: 3, Loader Version: 2)
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测试环境:
蓝图类
1. DebugBattleBug
只连了ReceiveBeginPlay
![image](https://github.com/user-attachments/assets/5fc0e402-88c8-4618-9ed1-c4bdc4d6e716)
父类实现了unlua插件
![image](https://github.com/user-attachment…
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对了,想问你们...UE4自带的Socket里...Unlua经过Sprotobuf或Protobuf后,从Unlua在经过蓝图转成Fstring后因为有特殊字符会被截断,但是我有疑问,你们是怎么处理Unlua和Socket的交互?
因为搞不定,所以自己写了个非阻塞的Connet,Send,Recv,直接和Lua交互,才搞定了..但是疑问还是想搞懂
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PackagingResults: Error: Lua error message: [string "C:/Epic Games/Project/VirtualLivingSystem/Plugins/UnLua/Content/Script/UnLua/HotReload.lua"]:174: module 'Editor.Main' not found:
请问怎么解决啊
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I saw something about visual studio code extension being mentioned in docs for lua / unreal engine support. Is there any information about ETA for this extension, and is it currently available for tes…
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在DelegateHelp中, 是通过一个全局Map, Delegate指针到DelegateDesc的映射, 来查找对应Delegate的具体类型的.
```
void FDelegateHelper::PreAdd(FMulticastDelegateType *ScriptDelegate, FMulticastDelegateProperty *Property)
{
ch…