-
Guys, I'm in old-games mood currently, even bought an old laptop with PCMCIA card to have proper EAX in old games. Then i found DSOAL and was shocked! Before i thought we've solved only 3dfx problem w…
-
**Describe the bug**
Unreal Electra player can open a video only HLS playlist, but will crash if you open one with audio associated with it. I tried unreal engines version 4.27, 5.0.3, and 5.1 previe…
-
I am using
* Platform/OS: Ubuntu 22.04
* CARLA version: 0.9.15 dev, branch of d6049290b335e71f8b3130ffa0b90bf0cc1f6686, but also the latest dev version (May24) https://github.com/carla-simulator/c…
-
Wayfire currently uses wlroots as the compositor library, which has a Vulkan renderer built in. This could give some benefits, such as more efficiency since Vulkan allows more fine-tuned control over …
-
Hi, I just bought your AdMob Blueprint Plugin for UE 5.2 but I keep getting the same error when I tried to launch the game on android device. I did everything as you did ( I think). Could you please h…
-
After https://github.com/kinu-garage/hut_10sqft/issues/859#issuecomment-1629297154, playing the test prj not printing as expected.
C++
```
#include "PrintMessage.h"
// Sets default val…
-
Dear Mr Coulter
First of all, thanks a lot for your research.
In the meantime I have managed to get GPU passthrough (of my muxless NVIDIA GTX 950M) on a Windows guest working as well.
At the mome…
-
Since MSL3 still doesn't support geometry shaders, and it seems a requirement (along with tessellation) for modern 3D applications, would it be possible to add this in MoltenVK as a polyfill? I saw th…
-
No Stacktrace informations, and it does not happen nor log anything in the editor.
I have no idea how to debug it.
I just have a simple `FAsyncCoroutine` with a single `co_await UE5Coro::Latent::U…
-
**Is your feature request related to a problem? Please describe.**
We have a use case where we want to send traffic directly (via Quilkin) to gameserver instances.
On a single node, we want to …