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### Describe the project you are working on
I am building an untitled pixelart RPG that has both pixel-perfect scenes but also smooth camera movement.
### Describe the problem or limitation you …
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I used the obj data exported by 3dmax, and the following error occurred.
!> Exception: Invalid texture coordinates: (0.017; -0.0634)
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Hello. I was checking Unidata's news and stumble upon this [article](https://www.unidata.ucar.edu/blogs/news/entry/summer-2024-unidata-interns-wrap).
It says that @matakleo implemented a server-side …
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### Your GTNH Discord Username
LEO_PREMIUM#3437
### Your Pack Version
2.3.3
### Your Server
zeta
### Java Version
Java 8
### Type of Server
None
### Your Expectation
it works properly
### …
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## Expected behavior and actual behavior.
Following the example from https://mapserver.org/input/vector/vector_field.html to visualize data from a GRIB file, the data is only rendered correctly, if…
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**Platform:** Ubuntu 20.04
**Version:** uv 0.4.16
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### Description:
When attempting to install **Torch-TensorRT** using the `uv add` command, I encountered an error. The command I ra…
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![9](https://github.com/user-attachments/assets/9808404c-572b-4556-ae03-42a6fe312593)
![image](https://github.com/user-attachments/assets/a80acafc-9b55-48db-a0ff-b2f6b20dbed7)
![image](https://githu…
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**Reporter: aboudreault**
**Date: 2011/12/08 - 21:29**
This ticket is to track the new keyword of symbol transform order.
A while ago, it has been discussed about a new way to render a symbol, which …
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Just a quick improvement to gain 1 or 2 fps !
It's not necessary to create a `PGraphics previous`. Pass directly `datamoshBuffer`
and at the end filter the result to reverse totaly and back to norma…
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I would have use for a post-process UV cure similar to the milling post-processing option. This for using UV curable resins extruded via a syringe which beyond my specific interest is highly applicabl…