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I wrote a simple game with PixelGameEngine a month or so ago, and it works well; it was only today that I discovered it was leaking memory. It's only a little bit and very slow, but it's constant and …
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I am developing a C# application that will have a C++ OpenGL view. I would like to know what the best way would be to get such an OpenGL view inside XWT. Is there already native support for OpenGL sur…
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Hello all,
Zombies and Animals pass through my metal grids, as you see in the screenshot. However, all grid collisions are active. I myself cannot pass. But the news zombies and news animals totall…
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![Screenshot 2024-02-14 105108](https://github.com/TheGameCreators/GameGuruRepo/assets/108415264/8496f9f3-c31b-45c4-98c8-d88f84fcae26)
When you go to crate dynamite and use it it doesn't work may…
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I am wondering if it's possible to change the file arrangement a bit so the head CMakeLists at `glew/build/cmake/` could be moved to `glew/`? Most of the libraries (ex: glm, glfw, opencv, pcl, glog, g…
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```
I'm trying to get stereowrap working with SDL, applying a simple patch to the
'testgl.c' (included with SDL under 'test' directory, also here
"www.libsdl.org/release/SDL-1.2.15/test/testgl.c").
…
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On Retail, with v4.7 of BetterWardrobe, I am getting an error when trying to hide (from the Collections:Appearances interface panel) items (and the item doesn't get hidden).
5x BetterWardrobe/Modul…
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When I build program in x64 debug mode, the output console shows "warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs", when I build the same program in x64 release mode, no warning …
ghost updated
2 years ago
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trying to port this to tegra30/114 hardware. as far as i can tell the only difference is that tegra doesn't support 24 bit depth and 16 would need to be used instead. any idea how the code could be mo…
wmjb updated
9 months ago