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Would this project work for a game that has very small voxels, say one tenth the size of normal voxels?
I think that this is what I need as far as a plugin goes, but I think it would be cool if I cou…
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The algorithm that calculates default volume cannot correctly calculate number of vertical voxels when the geometry has angular range more than 360 degrees.
When I use only a subset of the projecti…
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Hi all,
I've not been able to find any reference to the particular artifact I've observed, so hoping that this isn't a duplicate and that someone may be able to provide some insight.
I had notic…
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## Summary
I now notice that we calculate the correlation matrix in Stouffers in all the voxels, even the ones with 0 or Nan. I think we can apply the aggressive mask to all images and then calcu…
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Hello, found following:
1. Double semicolon appears in current IFC4X4 schema sometimes in such places:
Values : ARRAY [1:SELF\IfcVoxelData.GridSize] OF IfcInteger := IfcListToExpandedArray(ValueDa…
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### Describe the feature you would like to be added to the shader
Rethinking Voxels is a shader famous for being the only one for having a real-time variable penumbra shadow for blocks and entities l…
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### What happened?
Mouseover picking sometimes jumps or flickers even when the cursor is relatively stable near the middle of a voxel cell.
See this screen recording from @ggetz. Note: so far the …
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When using the [Blood Voxel Pack](https://github.com/fgsfds/Blood-Voxel-Pack) for E3M1, the sign will appear noticeably darker when viewed from a distance depending on the viewport resolution.
I ha…
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Hi,
I have some noddi data acquired at bvalues of 700 and 2000. They were acquired in separate sequences one after another - they have been processed identically for distortion and eddy corrections…