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Unity VR lets you target virtual reality devices directly from Unity, without any external plug-ins in projects. It provides a base API and feature set with compatibility for multiple devices. It has …
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**Describe the bug**
Normally this would not be an issue for most devices, because they're standard ROMs and not a large VR operating system. The problem in this case is with logging in. When I attem…
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**Hand models used for the hand-controls component do not line up properly with hands on quest 2 (and presumably all devices)**
- A-Frame Version: 1.42 ++
- Quest 2:
- I believe the issue is beca…
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Hello,
I recently got a Vaillant heatpump and installed a eBus to Wifi adapter. With the config available only 2 of the 5 devices on the eBus are found.
address 03: master #11
address 08: slav…
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Considering most VR headsets use 2+ headsets (4 on quest 2/ quest pro/ pico 4/ etc...) are there any plans to be able to add more than just monocular visual-inertial slam?
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Hi, I'm a middle school student and I wanna use this for a VR cinema project. but due to my budget i gotta make it with google cardboard so there's a few questions.
1. Can I use it as texture? so th…
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Research:
- What is VR?
- History of VR
- Devices supported (Oculus Rift / HTC Vive)
(read books about VR but not done the literature review)
(Research progress should be in another issue)
Se…
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The desert sample scene is still there since the Mozilla *WebVR* era.
It's good for basic VR demo, but less for more complex VR features or AR features.
We need a scene that would be able to show:…
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I have used Sounddevice successfully on previous projects running on Debian Buster. I know how it works and how to install it etc.
Presently I am working on Bullseye 32-bit kernel. Sounddevice no l…