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I was thinking the other day that it would be great to make an app like Google Expeditions for Google Cardboad but using web technologies (p.e. mixing Pannellum + Ionic Framework).
What do you think …
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In the older days, there was VFX1 (and some other similar devices). A [handful of titles](https://www.mobygames.com/attribute/sheet/attributeId,2372/p,2/) had support for such hardware: Descent, MechW…
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## Problem
We would like to add VR headset impacts calculation in the API.
## Solution
### Routers
As with all equipment (e.g. laptop), we need to add the following routers :
**For hea…
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**Description of the bug**
A sender pc runs an application that sends a texture through a capture card (Decklink 8K Pro). The receiver PC has a capture card too, (Decklink 8K Pro) and receives …
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Well as i played City Game Studio i noticed that the game doesn't explore VR that much, and i'd love if the game allowed me to create a VR console/headsets, like for example Oculus Quest, Valve Index,…
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**Describe the bug**
The first time of the day I start steamVR, I got an error 496 : "Failed to connect to headset display
Your headset might not be connected, or your desktop environment might not …
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Geometry shaders are used to draw wireframe meshes on PC. But Meta Quest headsets don't support geometry shaders in VR. So for Quest we use a [wireframe shader using Vertex IDs](https://github.com/Vav…
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The request is not related to any current Stremio implementation however, I would like to state that I think it is possible for Stremio Android app to be ported to work on a Quest VR environment since…
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This issue is to piece together documentation that forms a base understanding of the code that works for displaying a basic VR immersive web experience that works on WebXR supported browsers (I will m…
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I just found out this engine and I am amazed. I've tried unreal and unity but I think Armory can compete very well for these reasons:
1 - Modelling and programming the game in the same editor
2 - Sh…