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Hallo,
Dit bericht kreeg ik vrijdag vr 3 mei, 12:06 binnen:
Gateway device 'Gateway Casambi ' for network 'Roorda' has not been connected to cloud for 30m .
Dit gebeurde wel eens vaker (waaro…
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This is more of a work-tracking issue than a bug.
```python
VR_SIZE: i32 = 32_768
k: i32
A_ik: i16
jj: i32
ii: i32
i: i32
for jj in range(0, l, VR_SIZE): # each …
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## Is your feature request related to a problem? Please describe.
Convinience. I find myself using a more optimised model in desktop more often than in VR which enhances the experience for those in V…
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Hi,
Just to let you know, the toolkit works very well with Windows Mixed Reality using "Windows Mixed Reality for SteamVR" on Steam.
- One small issue : controllers are swapped (right controller in…
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#### Overview
We are working on integrating a humanoid rig to represent the player in our VR environment. This rig will eventually be scaled to a mech-like avatar. The goal is to map the player's real…
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**Is je verbetering een idee om een bestaand probleem op te lossen?**
Koen_VR vraagt op [Het Vlaams Hobbybrouw Forum](https://vlaamshobbybrouwforum.be/forum/index.php?thread/11032-brouwhulp-zal-oss-g…
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**Describe the project you are working on:**
3D game that makes use IK and PhysicalBones
**Describe the problem or limitation you are having in your project:**
IK in Godot is standalone and as su…
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As you see in the title the Hud in my VR view looks like it's pushed up and to the left a bit. (Ik it says this in the bio)
Just wondering if anyone has edited the code or found a fix for this yet
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Mogelijkheid om ism Estland voor 1M door te ontwikkelen op Fonetic
[Challenges 24](https://finestcentre.eu/challenge-proposal/hearing-impaired-in-public-transport/hearing-impaired-transit-solution/)
…
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I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…