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I run the code in docker container and its image is pytorch/pytorch:1.7.1-cuda11.0-cudnn8-devel.
I follow the example and build successfully, but something wrong happen
```python
from decord import…
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Hi, I had worked with VR Ink for a half of a year without any issues.
However, some days ago, while I'm clicking the buttons, inputs were not catched in VR Ink UI.
So, I tried the following ways to…
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#### Overview
We are working on integrating a humanoid rig to represent the player in our VR environment. This rig will eventually be scaled to a mech-like avatar. The goal is to map the player's real…
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There were no crashes beforehand. (happened on latest preview build)
EDIT: Now, somehow the game just crashes straight up, all beta branches tested out, same result.
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### Description
The Three JS Editor is amazing, especially for WebXR. The current VR controls are still in development and don't yet allow text fields and drop boxes. Fortunately the desktop interf…
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Bonjour,
Dans la conception de Prevarisc, quel différence y a-t-il entre une visite de réception (VR) et une visite avant ouverture (VAO)? Est-ce que la VAO est utilisée uniquement pour la réception …
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Hello Ian
Thank you for your efforts and innovation.
I understand you currently support the following modes only:
- Windowed
- Bordless Fullscreen
I'm hoping to integrate some overlays in…
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### Description
I'm currently experimenting with React VR for rendering VTK mesh. I implemented a Native View CustomMesh.js extending RCBaseMesh.
#### Expected behavior
I want to generate a …
wdeng updated
6 years ago
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Hi guys, thanks for one of best ever mods. Unfortunately in my pc it shows frequently frame drops in many game's location. These not seems caused by ingame settings (tryied to set lowest in all syste…
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Add some testing for driver and app
- [x] Research for CI Based vr testing solutions
- [x] OpenVR E2E Test possiblity - Yes Possible
- Future TODO: Unit Testing
- Object: Need to Test ALVR (atleast m…