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Hello all,
I am unable to create an rdp session over 1920x1080 using the xrdpdev driver on x.org.
I have a 4k display, working in 4k, and the biggest session i can launch on rdp with any client, r…
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High CPU usage can be observed on Windows with vsync at `1`, after making this change to the snake game example. The high CPU usage might be related to the code driving the `SDL_App*` callbacks, thoug…
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## Overview
I've been suspecting that most (or perhaps all?) Voodoo DOS games enforced vsync, while in our Voodoo implementation the vsync handling is commented out.
This results in going _way_ …
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Hi @KerJoe
On RTD2660, and with **TTL mode** , I try to get all RGB output normally HIGH while now they are normally LOW.
I am turning around since weeks now without finding a solution.
Could so…
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D3D12_ClaimWindow() has the line:
```c
D3D12_INTERNAL_CreateSwapchain(renderer, windowData, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC);
```
This means that the SDL renderer has v…
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The framerate limiter even when disabled will force `PresentationInterval=` equal to whatever parameter was used last inside of the framerate limiter itself. THIS IS BAD BEHAVIOUR!!!
When disabled …
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Competitor product has a feature that automatically limits fps when vsync + VRR are used at the same time. This is done to avoid additional input lag, which occurs when frame rate is capped by vsync, …
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Hello, i want to share a issues that i see on the emulator, firts of all i want to tell that the emulator is really good and is going very well and i praise the hard work that developments are doing o…
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## Description
Adaptive VSync is a feature offered by GLX (GLX_EXT_swap_control_tear), WGL (WGL_EXT_swap_control_tear) and Vulkan (VK_PRESENT_MODE_FIFO_RELAXED_KHR) that allows a frame to be swapped …