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I've been trying to use the vulkan backend on linux (without embedding kernels). During the spirv blob generation I get link errors for most of the GLSL kernels; the only one which doesn't fail is bvh…
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If I build gamescope from tag `3.12.5` on Linux Mint 22, it seems to work. Meanwhile, `3.12.6` and `3.12.7` actually fail to build with
```
../src/reshade_effect_manager.cpp:17:10: fatal error: stb_…
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So I just built rocky on my Ubuntu 22.04 using vcpkg. I tried running rocky_demo but only the menu window appears but nothing else. The terminal prints out these line:
[rocky info] PROJ says: proj_cr…
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# WebGPU Indirect Draw best practices | Toji.dev
Brandon Jones - Graphics and XR on the web
[https://toji.dev/webgpu-best-practices/indirect-draws.html](https://toji.dev/webgpu-best-practices/indire…
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As in the title, any plans on getting it to work on top of Vulkan compute?
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**Description**
```
create_bind_group (8x):
#7 lock_shared_slow () at src/raw_rwlock.rs:719
#8 0x00005c2732adfb7a in lock_shared () at /home/sludge/.cargo/registry/src/index.crates.io-6f…
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This is closer to bare metal so should be faster. On some GPUs (AMD) we could also use the compute queue and leave the graphics queue for 3D rendering (e.g. resource-intensive games).
---
wlroots ha…
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**Environment:**
- Mobile Device: Huawei Mate 60 Pro+
- Layer: `VK_LAYER_KHRONOS_validation`
**Describe the Issue**
I used `VK_HUAWEI_subpass_shading` device extension, but faced with VVL er…
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I'm trying to run glxgears inside gamescope:
`gamescope -W 1920 -H 1080 -- glxgears`
and I get the following output:
```
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
P…
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With the Vulkan backend, if VULKAN_INTERNAL_DefragmentMemory() is called, the data returned by SDL_MapGPUTransferBuffer() may contain garbage even if you wait on the fence of the previous command buff…