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## Vulkan Engine Components
In a Vulkan engine, there are several key components that work together to create a rendering framework. Here's an overview of the barebones components and how they rela…
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Feature request for Metal Backend in ArrayFire
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**Describe the project you are working on:**
[Vulkan Kompute](https://github.com/EthicalML/vulkan-kompute) is a GPU processing framework built to augment Vulkan's computing capabilities, standardis…
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### Important Information
mpv --version:
mpv 0.35.1 Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects
built on UNKNOWN
FFmpeg library versions:
libavutil 57.28.100
libavcodec …
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# GPGPU, ML Inference, and Vulkan Compute | Lei.Chat()
Vulkan (compute) has the potential to be the next-generation GPGPU standard for various GPUs to support various domains; one immediate compellin…
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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如题,如果没开放出来
benchmark如何测得int8数据?
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**What enhancement are you suggesting for the Vulkan Loader? Please describe in detail.**
Some frameworks need to use Linux namespaces to run Vulkan programs in a container or sandbox:
* Chrome…
smcv updated
8 months ago
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Generating mipmaps is something that most 3D applications want to do. As textures are often the largest asset 3D apps need to download, generating the smaller miplevels can save significant downloadin…
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Hello,
I came across Aardvark today and was trying to get started running the `HelloWorld` program on Linux (Fedora 35). Using either the `GL` or `Vulkan` backend fails, however.
I'd be happy to…