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I have a structure with molecule in a water box. If I set 'ball_and-stick' representation to water, i get something like this:
![fig.1](https://github.com/molstar/mol-view-spec/assets/5073004/9a69a1f…
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### Your GTNH Discord Username
reignoffroze
### Your Pack Version
2.6.1
### Your Server
Private Server
### Java Version
Java 21
### Type of Server
Vanilla Forge
### Your …
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Are you using the latest Structurize Version?
- [X] I am running the latest **alpha** version of Structurize …
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This comes from discussion in https://github.com/phetsims/joist/issues/985.
[formatjs](https://formatjs.github.io/docs/core-concepts/icu-syntax/) offers support for i18n. It uses a standard syntax …
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Hello! This mod works great for void worlds, but unwanted structures still form on water worlds. Would there be a way to prevent structures like Villages and Outposts from spawning at sea level? I not…
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Summary:
The "Open Source GIS Tool for Water Harvesting Planning in Indian Cities" aims to develop a user-friendly and accessible GIS tool to support sustainable water management in urban areas acr…
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hi.
i have had a little play with the `preprocessor` (see code block below) that gives the option of only masking with `nan` areas that are connected and large enough (pick a threshold, any thresho…
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Initially I optimised the structure with xtb using
xtb psu_u_stack.xyz --opt extreme --gfn 2 --alpb water --chrg -1 --uhf 1
then I took the optimised xtbopt.xyz to run crest using:
crest --gfn2 -…
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### Describe the content or mechanics you are proposing.
A set of water units that can submerge and go under water and enemy fire unharmed as their ability (like Nova to Vela units can fly) could be …
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Hi Yuxiang,
I am recently learning about the contact angle calculating and I read your article: 'ContactAngleCalculator: An Automated, Parametrized, and Flexible Code for Contact Angle Estimation i…