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When a large object moves underwater, it pushes water around it away from itself, which can push smaller objects with it.
Simulating such fields would allow for vehicle-vehicle interactions to be f…
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include surface water layer (need to rasterize)
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The option for a localized water volume separate from the main water of the gameworld.
Behaviour attaches to a cube volume and it generates a water surface and foggy volume with water properties o…
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Water model is learned from Peckel (Global Surface Water) reference data and is based on NDVI/NDWI2 indices. Then the predicted mask is cleaned with Peckel, possibly with HAND maps and post-processe…
manyy updated
3 weeks ago
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The following variables have some issues in the kobo sheets (including the updates from the loa template):
- Some labels do not exists
- Some have a typo in the kobo choices sheet (i.e. snfi_fds_can…
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On behalf of the Sea Ice Model Intercomparison Project (SIMIP) for CMIP7, I would like to propose a standard name for the integrated mass of snow over a certain region.
Name: surface_snow_mass
Uni…
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**Describe the bug**
Wakes don't occur when near the surface in the "swimming" animation.
**Expected behavior**
Wakes should occur from swimming near surface.
**To Reproduce**
Enter the swimm…
Reshy updated
2 months ago
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The NeuralGCM paper contains some analytics that depend on the surface information. For example, the precipitable water calculation involves a vertical integral that needs surface pressure. The tracki…
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Chandi & Rajitha have processed and uploaded the relevant raster images to the NCEAS `datateam` server. Here are the steps to find the surface water data:
- go to high_ice folder (`/~/data/ice-wedg…
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Regarding fluxes of water from surface to atmosphere, there are 5 relevant standard names: ``water_evapotranspiration_flux``, ``surface_water_evaporation_flux``, ``water_evaporation_flux_from_soil``, …