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> When maps are shown in IntroWML (the `[story]` tag), there's already support for drawing journey-tracking images on top of the map. For the non-creased maps, IntroWML could add support for text boxe…
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### Game and System Information
- **Version: wesnoth 1.17.20-dev**
- **Downloaded from: github**
- **Build info:**
- **OS: archlinux**
### Description of the bug
20230903 03:33:55 error …
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### Source
Wesnoth Timeline
### Original Text
Official Wesnoth Timeline
1YW [The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elv…
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**[Original submission](https://gna.org/bugs/index.php?22778)** by involution on 2014-10-10
It would be really nice if we could create windows that don't grab focus, and/or could be dragged around by…
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This issue is something I will be working on myself. It’s here largely for feedback on the idea and discussion about it. I will post prototype pages here when I finish them to give a clearer idea of w…
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### Describe the desired feature
Currently, in the [CampaignWML](https://wiki.wesnoth.org/CampaignWML) page on the wiki, the documentation of the `rank=` key says:
> **rank**: a number that determ…
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### Describe the desired feature
One of the really satisfying little details about Fire Emblem games is the little jingle that plays when one of your units levels up; Wesnoth should have something …
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### Game and System Information
- **Version:**
- **OS:** Windows
PR Example: https://github.com/wesnoth/wesnoth/pull/9430/files
### Description of the bug
A slider creating an integer is…
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**[Original submission](https://gna.org/bugs/index.php?22135)** by involution on 2014-06-03
Although we made unit recruit facing directions synchronized for mp play and replays in this commit:
htt…
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Wesnoth is a great game and we all love it. But there are things that could be better.
With Haldric, we have the opportunity to address these weaknesses right from the get go.
1. Mainline Campaign…