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Hi, I encountered an error message "failed to create wgpu" when attempting to open depthai-viewer within a Docker container on Ubuntu 20.04.
The operating environment is Windows locally connected t…
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Consider the following `Cargo.toml`.
```toml
[package]
name = "test-patch"
version = "0.1.0"
edition = "2021"
[dependencies]
wgpu = "0.18"
egui_wgpu_backend = "0.28"
[patch.crates-io]
…
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Is it possible to determine the visibility within `wgpu::BindGroupLayoutEntry`? ie automatically set to either `VERTEX`, `FRAGMENT`, `COMPUTE` or `VERTEX_FRAGMENT`.
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Before d309bba, Direct3D was just merrily reading random uninit data into its execution. We know this for a fact because the _very moment_ wgpu called a version of `compile_fxc` compiled by a rustc wi…
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### Describe the bug
I'm trying to render a transparent tauri webview on top of wgpu but I'm running into some inconsistencies between platforms. On macOS everything works correctly, but on iOS the w…
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This isn't an urgent issue, however, Apple has deprecated OpenGL on all of their platforms, meaning that they could simply drop support for it at any time with any new release. This would break macroq…
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Here https://github.com/gfx-rs/wgpu/blob/18b758e3889bdd6ffa769085de15e2b96a0c1eb5/wgpu/src/backend/wgpu_core.rs#L286 only `wgc::device::DeviceError::OutOfMemory` error is mapped to `wgpu::Error::OutOf…
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Since the Remove of `WindowBuilder` in Winit 0.30.0, the complete section https://sotrh.github.io/learn-wgpu/beginner/tutorial1-window/#the-code is no longer working. Instead the complete Initializati…
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Steps to reproduce:
1. `zig build triangle_wgpu-run`
2. Open imgui demo -> Examples -> Miniapps -> Console
3. Close with esc or with X window button.
![image](https://github.com/zig-gamedev/zig-…
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I’d like to be able to directly draw to a surface or texture within Masonry using wgpu APIs. Masonry would control the visibility, location, size, etc. of the view and allow me to implement a widget w…