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I started using DXVK (`d3d8.dll` and `d3d9.dll` x86) to see if it can fix the Z-fighting issues the PC version has, and while it works in solving the issue, but it seems to cause constant performance …
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The game uses dx5 and 32 bit z-buffer, which is why it does not work on modern systems. You can use dgvoodoo 2 or DDrawCompat. When upscaling the game engine, particles (blood, cartridges) become micr…
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**OS:** Fedora 28
**WINE version:** 3.17 (Staging)
**Graphics card:** NVIDIA GeForce GTX 1080 (driver version 396.54)
I'm running GTA 3 with the widescreen fix and Silent Patch and it works prett…
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I know, there was several issues about Wine. Unfortunately overriding d3d9 native (as well as d3d8 and d3d10) in Wine settings doesn't seems to work. There isn't such resolution in GTA Manager, and ga…
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### Describe the Bug
Tested on r.2187. Character *very very slightly* slides around on his own even on flat ground. Speed of sliding more pronounced if the surface is angled slightly.
The issue …
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Would be great if these titles with their correspondind Rebirth mods could somehow get additonal fixes as Widescreen support, but more importantly Cutscene skipping. (Great work on the Fusion mod for …
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# Problem
I'm seeing different images used depending on whether I'm logged in vs logged out. The images should be using the 16:9 widescreen size and not the square.
Page: https://dos.uiowa.edu/abo…
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The GTA III crosshair for manual aiming seems to be stretched, unlike the one in Vice City. I use the Widescreen Fixes by ThirteenAG and some other minor HUD texture replacements for both mods. Am I m…
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Hi!
I really appreciate what you've done, especially in terms of unlocking missing hauntings. All fans of the game have been waiting for this for years!
But let me disagree with your conclusion ab…
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I have Project2DFX, SilentPatch, Widescreen Fix, SkyGFX and CLEO installed through the use of modloader
Trying to start a new game with all of these mods loaded causes the game to crash and give me…