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### Describe the bug
For some reason when running into opponents with Papyrus's running dash, on Mugen it's supposed to automatically exit out of the running dash after hitting the opponent with it. …
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## Idea
Seems that currently not all mugen formats are supported in [ssf](https://github.com/kazzmir/paintown/blob/master/src/mugen/sff.cpp).
Searching on internet I found out a similar project [nug…
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### Describe the bug
The majority of gen 1999 to 2005 mugen era have a sound (popping) with low frequency sample, exclusively with ikemenGO 0.99/dev.
### To Reproduce
download a gen char in 1…
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### Describe the bug
Was recently made aware of a patch of mine malfunctioning on Ikemen. I pretty quickly found the culprit to this part:
```
[State ]
type = nothitby
trigger1 = !ishelper
trigg…
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Would like to have the controllers be able to control mugen if you turn them on after mugen has already started. Currently controllers do no work under this circumstance. They only work if you already…
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### Discussed in https://github.com/ikemen-engine/Ikemen-GO/discussions/1892
Originally posted by **ChaosKo** July 18, 2024
Hi guys,
Just started using Ikemen and learning the basics of MUGEN…
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### Describe the bug
You can programatically mirror/flip sprites in Mugen in two ways that I know of:
1. Using a negative `scalestart`, e.g. `scalestart = -1,1`.
2. In the animation definition …
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Hello,happy new year,great script
i want to put age of empires 2 to try,how can i do it after your script has the necessary software installed??
Do i put the installed game folder " AOE2 " insid…
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### Describe the bug
I wanted to try out adding some Ikemen-Go features to cvkyoukenwakamoto. It's a character that works fine in Mugen 1.1 and Ikemen-Go's Mugen compat mode. The moment I changed i…
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1. This is not accurate but may be a good way to explain it: it looks as if "boundhigh" is applied after the zoom in Mugen 1.1, but before the zoom in Ikemen Go. So a stage with boundhigh = 0 (or a lo…