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I think we should print out a list of the big bullets that we think make our game great and amazing so that we can give it to the judges for reference. From what I have heard of the format of this, th…
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Bugs number #18, #6 and #5 try to define arrows behavior.
This bug is going to summarize and to define what would happen.
From #18, reutilize the arrow: arrow will be found near the wall if not kil…
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Make our code more fasterer.
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# TODO:
_By next week:_
- [x] Be able to receive inputs
- [x] Propagate inputs to classes that need them
- [ ] Unit tests for all classes
- [x] Draw the player
- [x] Be able to move the player fro…
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The Wumpus code does not display the proper colours for each of the glyphs being used.
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**Version of emscripten/emsdk:**
```
emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 3.1.41 (71634e036d20209a5d81c2b2171e145b44de1e12)
clang version 17.0.0 (https://github.co…
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From Jon Leach on the ol-tech mailing list:
> > On Sep 25, 2015, at 1:37 PM, Hank Bromley hank@archive.org wrote:
> > The "missing pages in EPUB" problem is a known one. See:
> > https://webarchive.j…
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Web based game mostly in Python (using the Flask framework), with some HTML, CSS, JS and Vue.js and bash scripts thrown in https://github.com/elthran/UndyingKingdoms
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This is a place where we can make notes of missing source code.
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Remko's post about luring monsters reminded me of a discussion I've wanted to bring up.
Roguelikes traditionally have traps. I don't think Kerkerkruip needs to follow them in this. Rather, I wonder …