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If you try to load Zdog in outside an browser-less environment like on server-side, you will likely run into an error
```
dragger.js:84 Uncaught TypeError: window.addEventListener is not a functio…
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Hey there! Is there a plan to support Typescript? The original library already has types at @types/zdog. I would help but I'm not sure how to tackle it.
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It looks like the `performance.js` polyfill has its functions called often, and adb can't handle all the `console.warn()` statements.
Conditions:
- running on connected android device via adb
-…
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If you like i could support it: https://github.com/drcmda/react-zdog
either by making a reconciler (with native elements for rect/ellipse/etc) or wraps - not sure yet. But zdog seems a little rough…
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Please can you add the ability to create alpha masks, like:
new Zdog.Mask({
new Zdog.Shape({
addTo: illo,
stroke: 20,
...
}),
linkedTo: [shape1, shape2...]…
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Currently Zdog uses _orthogonal_ perspective, where all projected lines are parallel with no vanishing point. This works nice with stroke volume — as stroke volume is applied to the entire shape unifo…
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The ability to draw a bezier path (in a vector program) and convert that path data into usable Zdog code would be very useful.
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### Which react-spring target are you using?
- [X] `@react-spring/web`
- [ ] `@react-spring/three`
- [ ] `@react-spring/native`
- [ ] `@react-spring/konva`
- [ ] `@react-spring/zdog`
### Wha…
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The ability to save and load graphs from Zdog .json files could be quite useful in the future, at least in gamedev purposes.
Arranged in a tree structure, i.e.
illustration:{
children:[
shape…
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What do you think guys about migrating **Zdog** codebase to **ES8**/**TypeScript**? 💪
It will improve coding time and let new people that want to contribute this project an easier start point.