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### Problem
If I place a script in the same directory as a crate, it uses crate's source files, but does not use crate's dependencies, causing unexpected compilation errors.
### Steps
`./Cargo.to…
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this is error when trying to export.
ZScript Note: Interface item could not be found. ODCopyPasteExternal.txt ERROR: TOOL:Export:Grp IN: [ISet,TOOL:Export:Grp,0]
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As per title. Previously existing monsters don't count for that behavior, and when wave is terminated - all corpses are immediately removed, including the revived monster.
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As posted here: https://forum.zdoom.org/viewtopic.php?f=232&t=66745&p=1209382#p1209382
When displaying models UDB uses scale values in MODELDEF but seems to ignore those in the actor's DECORATE/ZSc…
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Can you please make these controller data available in zscript so I can add two handed interactions?
AttackPos
AttackPitch
AttackRoll
AttackAngle
OffhandPos
OffhandPitch
OffhandRoll
OffhandA…
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[#Mystical-Harps (T.L.O.Z.).zip](https://github.com/ZQuestClassic/ZQuestClassic/files/14000359/Mystical-Harps.T.L.O.Z.zip)
Steps to recreate:
1. Open "#Mystical-Harps (T.L.O.Z.).qst" in:
```…
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首先说明我是Linux系统环境,电脑安装的有ESP-IDF 和RUST最新的稳定版和每夜版本
运行如下命令报错: cargo espflash --release --monitor
error: unexpected argument '--release' found
Usage: cargo espflash
For more information, try '--help'.
…
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Additional requirement: footsteps should only make sound if player is actually moving. If player is stuck there should be no footsteps sound.
This way we'll achieve the following:
- Wall collision…
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Almost all monster code is expected to be fully rewritten in ZScript from the ground up. Some monsters (i.e. zombiemen, sergeants) have had this feature all ready implemented for them, but there's sti…
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### GZDoom version
g4.11.3
### Which game are you running with GZDoom?
Other
### What Operating System are you using?
Linux x86_64
### Please describe your specific OS version
Pop…