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Creating this issue to track some things that will need to be propagated once bevy 0.9 drops.
- [ ] Manually deriving `Resource` for all resource types https://github.com/bevyengine/bevy/pull/5577
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Hi, I'm using a texture array for my [voxel game](https://github.com/Inspirateur/riverbed) and I badly need mipmaps because Moiré makes distant terrain look like marbled cake.
I tried looking into…
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## Bevy version
latest main (#14916)
## \[Optional\] Relevant system information
I am using `cargo 1.82.0-nightly (ba8b39413 2024-08-16)` on an Apple M1 running macOS Sonoma 14.2.1
## Wha…
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## Bevy version
Bevy v0.14.2
## What you did
We created a main menu for our game using straight Bevy UI.
## What went wrong
On spawning the main menu UI, it shifts / changes during the frame afte…
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My OS: Ubuntu 24.04.1 LTS
Error log:
error[E0061]: this method takes 1 argument but 2 arguments were supplied
--> /home/gery/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_easy_c…
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bevy_proto is widely used to design prefabs from code. space_editor can add the ability to arrange them conveniently and create relationships between them
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[Bevy Asset V2](https://github.com/bevyengine/bevy/pull/8624) PR is merged, but there is still plenty of followup work to do! This issue exists to enumerate and track all of this work, although I susp…
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I want to build a mobile app with egui_bevy. Bevy has a mobile version for iOS, but egui does not have it. Is something like this planned or is the only way be wasm and wgpu?
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By any chance have you created an asset loader that works with this crate?
It's possible that the space is too opinionated at least for this crate to provide an asset loader, but I was curious if y…
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Enabled debug rendering having a bunch of convex decomposition colliders, got this
`index out of bounds: the len is 16 but the index is 16`
```rust
0: rust_begin_unwind
at /rus…