-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
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#### 그림 90.5.16.1.17.a1. `대화상자` → `탭 메뉴` → `탭 추가` → `마이페인트 붓` (Windows) (우리말)
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#### 그림 90.1.10.2.17.a101. `이미지 메뉴 바` → `창` → `마이페인트 붓` (Windows)
#### 그림 90.1.10.2.17.a102. `이미지 메뉴 바` → `창` → `마이페인트 붓` (Mac)
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Not sure what to make out of this.
If it's an editor problem, or a compiler problem. Maybe both.
I've noticed that on large maps and large brushes (skybox), the compiler will find a leak through the …
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When an axis is upside down, regardless of whether it was flipped by double-clicking the title or with `pc.flipAxes`, brushing on that axis causes all polylines to disappear. However, if the axis is f…
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![CursedMesh](https://user-images.githubusercontent.com/4294611/74611046-debbee80-513b-11ea-81bc-d9c93fe133f4.jpg)
While building map with Trenchbroom, be aware of bad brushes like this. This is to…
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Small request.
Let users add different borders to the same id, creating a new brush in the editor for each alternate border.
Example
![ndsotxu](https://user-images.githubusercontent.com/618253…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…