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We want to re-add adaptive capping.
* This does not seem to be super straightforward atm as the decision on whether to cap a run or not depends on incumbents.
* I am not yet 100% percent, what th…
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as title says; i have my game set to 120 fps cap right now in 3440x1440 borderless, and whenever i alt tab to another window, the game caps its fps at 10, and when i switch back in there is about a se…
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I am using nexus-sso patch 3.68 right now (and planning an upgrade to 3.70). The issue is that the patched Nexus is capped at 20k requests per day whereas my usage is around 400k requests per day. Wha…
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## Description
It's basically on every shift, from random generated space corpse to purposedly spaced crew soon-to-be corpse. Not to mention frezon incidents, accidents or malice induced. There shoul…
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**Describe the bug**
Waystones are not added to CTOV villages - without exception apparently.
I am seeing them turn up in Vanilla villages.
This did work previously (MC 1.20.1 I believe). I hav…
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DG CAP Calculator Component: "which calculates cap of modules containing only the modular credit and the corresponding grade"
qqkoh updated
3 years ago
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zEssentials chateventcancelled + BetterChatBubbles no working
When I wrote a message in CAPS or many similar ones, the message was not sent to the chat, but it was displayed above the player.
![im…
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In our ESMF mesh files for the mediator, we include a grid cell area field (_elementArea_) [calculated](https://github.com/COSIMA/om3-scripts/blob/dd38b80f948a5584ad9f2232a9694af4b75b4dc1/mesh_generat…
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### Select the type of content error.
Factual Mistake
### Section
Tutorials
### Location of the error
https://processing.org/tutorials/text
### Describe the error
Are Strings in Processing stil…