-
This is more a reminder then an issue, Akien asked me to raise this so we don't forget to do this.
PR #7127 has now been merged into the Godot master to enable this functionality on iOS. This worke…
-
Why do you constantly break everything. Why rename objects just like that, without visible improvements. This is the cry of the soul, we are constantly wasting time on updating and we constantly have …
-
One day while making my modpack, I was looking through the rewards for a new quest when I saw an "invalid item" in the reward item picker. Me being the mindless individual I am, I clicked on it. It cr…
-
When I try to use another camera to a texture for a minimap, the VR camera freeze
Found using:
* Google VR SDK version: ___
* Unity version: 5.6.3p2
* Phone manufacturer, model, a…
-
The series of PRs concerning autodocs and bionics installation overhaul have been merged some time ago. The bionics manipulation overhaul is almost done, and now we can sum up the results.
- Bioni…
-
I'm doing a project using leap motion sensor. It works only if it is connected to pc. If I want to share my project with end users how can I share ?if my end user build it as WebGL in their pc using c…
-
Not really a highly needed feature, but with OpenGL 2.0 ES as the new rendering target, an WebGL and/or Android port would seem feasible too.
Any plans for this?
poVoq updated
7 years ago
-
[14:50:10] [Server thread/INFO] [mcjty.rftools.RFTools]: SMP: Player logged in: Sync diminfo to clients
[14:50:10] [Server thread/INFO] [mcjty.rftools.RFTools]: Sync dimension info to clients!
[14:50:…
-
https://github.com/BlenderVR/source
-
_From @dauwhe on June 26, 2017 22:17_
> A Web Publication (WP) is a collection of one or more constituent resources, organized together in a uniquely identifiable grouping that may be presented using…