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With many contributors, this project would IMO benefit if this code base declares an [EditorConfig](http://editorconfig.org/) settings file, and conforms to basic conventions in text files.
* Text …
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**Issue by [njx](https://github.com/njx)**
_Friday May 04, 2012 at 04:54 GMT_
_Originally opened as https://github.com/adobe/brackets/issues/807_
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We need to distill our coding conventions into…
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```
Package name com.example.myTest is not conventional.
```
Original issue reported on code.google.com by `kamasheto` on 28 Sep 2011 at 7:30
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See Danger's [Getting Started](http://danger.systems/js/guides/getting_started.html)
This should:
- Enforce updates to change log for all commits
- Enforce code coverage percentage does not decre…
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**Your Godot version:**
Any.
**Issue description:**
There's little information regarding existing code style used throughout Godot's C++ codebase in the docs, unlike GDScript and C#. This is impo…
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Hi there,
I am reading through some of the documentation and the section `FEValues` was not so straightforward to read for somebody coming from a background where tensors are not common. I think m…
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### Problem
Many repositories in the [github.com/hashgraph](https://github.com/hashgraph) organization use Gradle to define their project structure and build (compile, test, check, ...) the code. T…
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There are some inconsistencies with variable and method names across the app and a code review to clean them up is needed.
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As a user downloading or inputting occurrences into our systems, it might be difficult to understand coordinate reference systems as we are not using standard naming conventions.
Terms like "euref…
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related to #54 / #82, albeit it deserves a dedicated pull request to unbundle it from the addition of `pre-commit`
# rationale
currently, [`CONTRIBUTING.md`](https://github.com/ORNL/ReSolve/blob…