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I think that it's important to realize that color correction operations that we do are actually very similar to map algebra, with a couple of restriction: they are always executed in a predefined orde…
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### Godot version
v4.0.alpha1.official [31a7ddbf8]
### System information
Windows 10, RTx 2070
### Issue description
VoxelGI Probe renders wrong GI when light is in minus x, minus z direction of …
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### Analysis
I normally wait a while before doing updates, particularly on my stable equipment. So I stayed on the prior protect version for about a month since Protect 4.0 came out so that any maj…
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Hello,
When I run this command ``xcalib -i -a`` screen gets inverted for second and then it gets fixed.
I have no idea how to debug this since I have no ideas how it works.
Any suggestions…
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```
*What do you need to do?*
Allow for "proper" RGBA, where the alpha or opacity of a color is chosen with a
slider in the color picker and could be stored in a palette.
This would also allow fo…
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Hey @KaeganCasey, thanks a lot for your excellent work on this tool.
I was thinking that it would be a nice feature to have the opportunity to type in a hexadecimal color code. I often have colour…
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CPU: AMD Ryzen 5 3600
RAM: 16GB DDR4 3200MHZ
GPU0: AMD Radeon RX580 8GB (amd opencl drivers)
GPU1: NVIDIA GTX1050 1GB
OS: Archlinux (up to date)
3D Software: 2.93.8
When I select OpenCL in plu…
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I see a lot of floaters in Tanks and Temples (in particular the playground and even the M60 scene). Do you recommend trying to increase the sparsity prior / beta prior to encourage more binary opacit…
pwais updated
3 months ago
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[sv_gradient_002_2018_01_20_01_03.zip](https://github.com/enzyme69/blendersushi/files/1648358/sv_gradient_002_2018_01_20_01_03.zip)
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We've been recently running into issues creating related style definitions for WMS layers served out of the ODC, where one style definition would work, and an identical one with few changes would thro…