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I really like the prefab copy (or rather, inheritance) system on start, but I still need to customize the option widgets further (there are too big on my lores pixel art game, I need to change some HB…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Contact Details
_No response_
### What should this feature add?
As part of my workflow, I find I often need …
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## Goals
The current Realm API seemed to be focused on accessing persisted object "on-the-fly" from anywhere in the app. While this can be beneficial and simple to use, a more complex, layered archit…
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首先先了解copy与retain的区别,如果有不正确的地方望大家多多指教:
copy与retain的区别:
copy是创建一个新对象,retain是创建一个指针,引用对象计数加1。Copy属性表示两个对象内容相同,新的对象retain为1 ,与旧有对象的引用计数无关,旧有对象没有变化。copy减少对象对上下文的依赖。
retain属性表示两个对象地址相同(建立一个指针,指针拷贝),内…
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Follow-on to #4057 in pursuit of #4792
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## Description:
Develop a comprehensive set of unit tests to verify the correct construction and destruction of the DenseMatrix class. These tests will ensure that the DenseMatrix objects are prope…
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### What happened?
When using file-like (`with open(filename...`) in connection with `ds.sortby()` we get `TypeError: cannot pickle 'BufferedReader' instances`. `ds.reindex()` works.
### What di…
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While updating the package in Fedora to 0.13.4, I was testing the package dependencies and see that ephyviewer has a failing test now:
```
=================================== FAILURES ============…
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Found some strange and non-used code in `EnterEventType`:
* `EnterEventType.SELF` -> `EventType.ENTERS_THE_BATTLEFIELD_SELF` - only Bestow ability used it
* `EnterEventType.CONTROL` -> `EventType.EN…