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The teapot example should not be baked into Geometry, allowing us to remove TeapotData.inc. Preprocess based on that file existing or finding another implementation would be preferable.
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I have noticed that capturing applications running DirectX12 on Windows 10 produces nothing but black images (regardless of what is happening in the application). Any idea what would cause this behavi…
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To continue a discussion from here: https://github.com/MonoGame/MonoGame/issues/7000
XAudio2 engine creates it's own native thread for audio, but that thread is somehow being blocked by GC, which c…
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This work item is for implementing a version of XAudio2MFStream as part of DirectXTK for Audio using Media Foundation's SourceReader which supports a number of built-in codecs including WMA.
Note th…
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DirectXTK for Audio has a WaveBank class which allows in-memory XACT-style wave banks to be used to play one-shots and to create SoundEffectInstances.
The package also includes a command-line utilit…
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I have started using CMake to manage my game project since seeing that DirectXTK now supports CMake, however I have noticed that DirectXTK does not use pre-compiled headers when generated using CMake,…
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Hello,
According to this documentation, https://github.com/microsoft/DirectXTK/wiki/Using-DeviceResources, the DirectXMath colors are based on the .NET color constants.
With this in mind, I think it…
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what does the win10 mean?the development OS enviroment? or the release target OS enviroment?
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In 2020, I plan to retire support for VS 2015. The following projects will be removed, and the NuGet ``directxtk12_desktop_2015`` package will be deprecated in favor of one built with VS 2017 and/or V…
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Hello,
I use DirectXTex as part of the [Win32CaptureSample](https://github.com/robmikh/Win32CaptureSample), and I've been able to get a build of it running on ARM64. I would make a pull request, bu…