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The release page https://github.com/whitelilydragon/ShangMuArchitect/releases indicates that latest version is 1.0.2.3 while inside the zip and in the provided meta.json, the executable is named "Shan…
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I am using the "1.1.7 Final - Android" release: https://github.com/yancharkin/SpelunkyClassicHD/releases/download/1.1.7/spelunky_classic_hd-android.apk
Running in RetroPie on Raspberry Pi 4 (Debian…
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Could not load the following file during the build:
![image](https://user-images.githubusercontent.com/23326973/102950390-89a5e300-4498-11eb-873b-917e57bbf475.png)
including this error:
![ima…
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Hi all,
I am trying to build LuaJIT for the Nintendo Switch (NX64). I am using the following build script:
```
@if not defined INCLUDE goto :FAIL
@if not defined NINTENDO_SDK_ROOT goto :FAIL
…
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I edited some font files in gamemaker studio 2, but there is a PNG file and a .yy file in the "fonts" folder in the source folder.
How do I import fonts in undertalemodtool?
If there are relate…
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# What problem does this feature address?
This would tell people if a game increments the game counter by 1 on the steam profile (also known as +1)
## Describe a solution
A small button on game p…
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I'm using GMEdit Beta v11.3.0.0 (version Dec 8, 2021) on Windows 11.
I'm using GameMaker Studio 2 with IDE v2.3.7.606 and runtime v2.3.7.476.
I created a new empty gml project with the following s…
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YoYo Games recently released an update to GameMaker Studio 2 with support for Linux via mono. Would it be possible to add the mono package and its dependencies to the container? I would be very gratef…
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I'm using GMEdit Beta v11.3.0.0 (version Dec 8, 2021) on Windows 11.
I'm using GameMaker Studio 2 with IDE v2.3.7.606 and runtime v2.3.7.476.
I did not extensively test this, but here is a simple …
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please, it would be great if you added support to the nintendo switch version