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Hi! My working directory is a symlink. When I'm trying to declare a relative path to definitions file
`/// `
I have an error
`Error TS2300: Duplicate identifier 'HowlerGlobal'`
But if I'll try to …
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День добрый. Мы gamedev команда. Ищем замену gwt для libgdx.
На данный момент есть два варианта
1) teavm (https://github.com/konsoletyper/teavm/issues/new) + teavm-libgdx (https://github.com/kon…
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```
// Determine how long to play for and where to start playing.
var seek = sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1000;
var duration = ((self._sprite[sprite][0] + self._sprit…
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Hello,
I used the HowlerJS lib in one of my html5 canvas games. However, today I went to play the game for testing purposes and it seems Chrome released an update that messes up the loop property in …
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On some Android devices, on latest Chrome using howlerjs 2.0, Web Audio will shutdown after some period of inactivity.
You can read more about the issue [here](http://stackoverflow.com/questions/32236…
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This Issue is about one of these, not sure which;
- A bug in the API
- A problem with my own code/audiosprite generation
I have created my audiosprite that contains the VO for my game and when loadin…
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This might be a lime issue but I've no idea how to separate it from openfl. I've been using openfl 3.6.1 and lime 2.9.1 for some time (Haxe 3.2.1). I've just upgraded it to openfl 4.5.2 and lime 3.5.2…
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The home page howler.js shows methods fadeIn and fadeOut,
When i look in the code, it says only method fade: function( ..... )
So the doc is outdated.
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Here's a _real-time_ GIF showing the problem in action:
![nov 19 2015 21 22](https://cloud.githubusercontent.com/assets/879967/11283191/c9fdaadc-8f03-11e5-8953-fcde3b5716a0.gif)
The status bar reads…
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Hey,
I am trying to use Howler to help manage both music tracks and sound tracks for a video game project.
We have about 35MB of music and 10~MB of Sounds.
Our old method of handling music in-game b…