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### Godot version
3.3.3
### System information
OS: Ubuntu latest GPU: GTX 1050
### Issue description
Basically, I've been trying to render a cube using a MultiMeshInstance. There are multiple way…
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I'm trying to debug some code that is not showing any geometry in the rendered output, so I wanted to verify if what I'm doing is actually supported when it comes to instancing. See the code below, sh…
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First and foremost, thank you for your tremendous effort in creating this repository. It is truly inspiring and highly valuable to the scientific community.
I am currently working on evaluating the…
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### 🔍 Before submitting the issue
- [X] I have searched among the existing issues
- [X] I am using a Python virtual environment
### 🐞 Description of the bug
I have not gotten very far here. …
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Great work on this component!
I've got my glb instanced - standard animations seem to be working, but when I'm setting:
`el.setAttribute("animation-mixer", "timeScale: 1; loop: once;");`
with…
samyH updated
2 months ago
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### Godot version
4.0 RC3
### System information
Windows 10, Vulkan
### Issue description
Enabling SSR in the environment causes opaque objects placed inside subviewport with transparent backroun…
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### Is your feature request related to a problem? Please describe.
I work flexible hours in two different jobs, and would like to be able to book meetings with colleagues without sharing details of m…
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Hi all,
Is there any interest in combining the static and adaptive mesh refinement approaches? I am finding many instances where I would like to adaptively refine only a specific region of the flo…
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On a somewhat heavy file containing an object with nearly two million faces, switching to Edit Mode in Blender takes hours when Bonsai is installed. After saving the file as .blend and reopening it wi…
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Thank you for this super useful tool !
At present, we cannot have access to the **connection Laplacian operator** used for Heat Diffusion on tangent vector fields (defined on vertices).
It would be …