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I don't seem to find documentation for AWS Linux 2023 with ARM processor support.
Is it in the pipeline or will this will not be supported? Looking for a replacement for the now deprecated NRPE to ke…
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God works perfectly with previous ree versions, we have been running it for almost 2 years without problem.
After upgrading ree to ree-1.8.7-2011.12, got the following error, and god process itself…
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### Current Behavior
can't install from source or prebuild
[+] Running 15/15 Created ✔ Network rengine_network Cre…
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Insane packet loss (about 50 - 60%), for the protocol i am on fiber connection 500MBps DL/UP, it can't be issue, as any other games have no network issues
## Expected behavior
Packet loss to b…
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### 🐛 Describe the bug
Same data all reduce on H20 and tp8, but the results are different.
The problem can be reproduced on the image:nvcr.io/nvidia/pytorch:24.09-py3
demo code:
```
# C…
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## Flaky Test
* **Test Name:** TestLogIngestionFleetManaged/Monitoring_logs_are_shipped
* **Link:** https://github.com/elastic/elastic-agent/blob/f7dcbd74ce0e27d3b46b478755168c66d78dc111/testing/i…
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is there any way to monitor the dev_weight, /proc/net/softnet_stat have no info about dev_weight.
like the kernel code, no way to monitor if dev_weight is to small?
void __qdisc_run(struct Qdisc *q…
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### Tested versions
- Reproducible in: 4.3, 4.4.dev2, 4.4dev3
### System information
Godot v4.4.dev3 - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 12 Sep 2024 17:21:02 +0000 on Wayland - Wayland d…
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Monitors may get plugged in or unplugged as the application runs. For our use case, we need correct listing of monitors. However, we can only read a stale list if the list of monitors changes.
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Game is stuttering while moving to difrent locations, even if I comeback to location where i allready been the game is stutter still. Even on the lowest setings with FSR 2 set on performance game i st…