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In the original series, if you ever command your units to go anywhere in an unrevealed map/terrain, the units would straight walk in (as if, shortest path, and nothing would be standing in their way).…
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I know you have it listed as coming soon, so I was wondering how it coming along?
I really love how much faster owl is and how much better-looking it is. I've started using Chrome just for it sinc…
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We'll need a test course to practice our (golf) driving and (cart) driving on.
Ideally this should include a tee, a hole, a green, some fairway and some rough.
For now, let's steer clear of sand tra…
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I think by now the biggest navigation-related problem left to solve for Karl is lingering obstacles on the costmap. They usually appear where when humans walked in front of the robot and are never cle…
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I love what clinic.js does. But not all node.js servers are http/ws servers. Has anyone initiated a project to create a more general purpose load-generation tool for use with clinic.js, for profiling …
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Hello,
I'm having troubles creating a new simulation where I can place the obstacles and agents in specific positions. Specifically, as starting point, I'm modifying the tradeshow.xml simulation. He…
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Hi,
Firstly, thank you for creating and maintaining CFDOf . OpenFoam is a great solver, but setting up anything larger than an academic case has been...interesting. CFDOf makes it routine to set up…
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**Describe the Idea**
The Might & Magic 6-8 trilogy does not contain a sophisticated pathfinding algorithm. Having one would make the game more immersive and prevent difficult situations where a room…
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Scala.js http://www.scala-js.org/ is picking up a lot of steams from scala devs at the moment. I am wondering if there is a plan to support it in the near future?
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@thomasjbradley
Team did a good job of getting all issues done. There were a few patterns left to the class time but all patterns are now done with the exception of "Picker Upper Cards". Rob is sti…