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I have a fairly complicated model of some experimental equipment (came from old CAD system) and I want to add onclick events in the code so that when a user selects some geometry a msg pops up (via al…
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The color space/gamma of the mirrored texture doesn't match what is shown in the Oculus (which is correctly displayed in the headset). Refer to the following source file and mirrored screenshot:
![ar…
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### Original issue opened by:
@spg666
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## Describe the bug
When the MetaXR feature is enabled in the OpenXR Feature Group, the Ray is no longer displayed in Quest hand tracking.
## To repro…
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Hi
Can you please release the device manifest for the Oculus Go, or point me in the right direction, if it has already been released??
Regards
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As I haven't been able to get any more information on this issue, I will just open this Issue here without much more information.
Using the Oculus Rift CV1 with SteamVR in Direct Mode has the image…
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**Describe the bug**
I just tried to install on Quest 2. The app runs but the input system is messed up. Looks like when I tap on something, the tap is off by an offset. Usually I need to tap a bit l…
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Hello, I have 60 FPS in Oculus quest 2 (120 FPS on the monitor) at 120 Hz, 45 at 90 Hz and so on. When I take it off my head and put again it 1-0 frames per second. RTX 4080, without VR 200+ frames pe…
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Hi, I can't seem to get NewtonVR to work.
I've tried installing it on Unity 2017.1.1f1 and 2018.10b11.
I've tried using the Oculus VR player and OpenVR without success.
[NewtonVR] Version : 1.4 Fou…
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Dan via email:
I have written a few tests using AltUnity Tester for an Android device and I am very satisfied by how good it works, but, whenever I try to do the same for testing an Oculus app (also …
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For those with a Rift. Do you have to change the 'VR runtime' from SteamVR to Oculus to get the touch input working?
I'm using the Oculus Quest, playing via ALVR (works amazingly well for this ga…