-
### Describe the bug
1. `allow_overhead` allows gravity gun to carry the prop directly above the wielder. In P2CE and `Portal 2` it's just not work. This interaction use Magnusson Device and helico…
-
I loaded BEEMOD to TWTM and made a map in the puzzle maker with some of the BEE items. After compiling and loading, the map would crash. I did manage to find a long list of errors but I was unable to …
-
-
i did it they are possible, you can see they are thicker and that the gun has different particles
![20210220202802_1](https://user-images.githubusercontent.com/63530071/108591488-2283ac80-73bd-11eb-9…
-
[Marketplace](http://marketplace.xbox.com/en-US/Product/Portal-2/66acd000-77fe-1000-9115-d80245410912)
https://github.com/benvanik/xenia/commit/82a72e197438409a87b9d4e7ee2d2c8b36b8698b
- Gets through…
-
Syncing with waypoints
-
### Describe the bug
Everyone knows hair dye is an absolute necessity in any post apocalyptic setting, but the hair dyes we have sell for 30 dollars. That's more than some guns and tools sell for. It…
-
Some of the nerasoftians has complained about the volume of the portal, also some of them mentioned that they'd like to close the portal and keep it close, it reminds me about the fist idea of privacy…
-
I'm currently working on some projects that heavily involve physics objects (portal-esque gun, Lua grav and physguns) and I'm a bit stuck without a few of these methods. I put the more important ones …
-
When the Portal Gun fires at the entity, prop_door_rotating, particles persist and do not go away.
Steam System Specs:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Mo…