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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
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jeske updated
5 years ago
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My Avalonia app will have some auto-complete controls that can have hundreds of items in the data source where each item has an icon. In the source data, there is only be a small number of unique icon…
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### Describe the project you are working on
General 2D games, though I have a focus on puzzle or casual games which rely heavily on tilemaps.
### Describe the problem or limitation you are having in…
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**This is Part 18, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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# Feature Branch
Current feature branch for this issue: [feature/issue-36/obs-1](../tree/feature/issue-36/obs-1).
## Progress
### OBS Project
- [x] Migrate any relevant code from the C# li…
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Imagine if it allowed part and material names (`wheel` `head` `metal` `wood` etc) as standalone labels - without requiring an object :
- if you can browse free labelling you will find some example…
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Imagine if the searches (both dataset->explore view and unified->browse) where aware of the General label blending , “raw” part syntax, and Graph arrow formats ,
**Edit: also allow searching using un…
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Here's a draft GitHub issue summary that could excite people about the "Gödel Golem" self-bootstrapping AI concept:
**Title: The Gödel Golem - A Novel Path Toward Self-Bootstrapping AGI**
Throughout…
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First, the idea was lain down by @glaebhoerl [here](https://github.com/rust-lang/rust/issues/34511#issuecomment-373516961).
The idea is basically to have a way to tell the compiler “please auto-gen…